Showing posts with label Scenic Basing. Show all posts
Showing posts with label Scenic Basing. Show all posts

Tuesday 15 March 2016

Perimeter Breach! The Cypra Incident, Scenery WIP.

Hey All

Bluddtoof with another WIP post for my Fencing Terrain project.
I've completed all the uprights now and 2 more damaged and breached fence panels.
I currently have enough tubing to make 5 more panels but with an order on the way I'll soon be able to complete plenty more. As I stated in the previous post I want at least 12 intact panels so we can simulate a large intact compound, the broken one swill allow for a ruined compound effect.
Here's a couple of pics of the work so far...





Hope you like, as ever C and C welcome.
More to come soon...

Bluddtoof.

Sunday 13 March 2016

"Don't Fence Me In.....", The Cypra Incident. WIP.

Hey All

Bluddtoof here with the first WIP post for a new terrain set I'm building to be used in our upcoming Narrative Campaign; "The Cypra Incident".
As I said in my last post Doc and I need to represent a military compound in the 2nd mision of our story, whichever way it goes; either an Imperial Compound or an Orky scrap yard. So we decided a set of fences and watchtowers would fit in either scenario.
To this end I've started on a set of fencing panels and uprights; I wanted a flexible but simple set which would be easy to store and light and manageable on the table. Here's what I've come up with...



The above shot is of 2 uprights and 1 panel, the 3 pieces are separate and thus the whole set will be flexible enough to lay out in lots of ways, some of the uprights will have supports at right angles and a few will be 3 or 4 way supports to allow for more flexibility.




Above shows a damaged panel in 2 different positions, to provide stability and strength the uprights on either side of the broken panel are fixed. I intend to make a max of 3 of these breached panels, the rest will be intact and fully flexible.
The bases of the uprights will also get some scenic work; tufts of grass and vines and such. I'll also be adding a few rivets to the upper panel supports.

The raw materials are pretty basic;

Uprights: small GW round bases, Plastruct 4.8 mm styrene tubing, 1 mm plasticard and Plastruct 4.8 mm styrene column.

Panels: Plastruct 3.2 mm styrene tubing and Isopon aluminium mesh (for repairing holes in car bodywork)

The mesh I bought at my local hardware store at a couple of quid per sheet which makes 4 of the 5"x 3" panels , the Plastruct products I got from Antics on line, they can be a bit pricey but you get 6 or so lengths per pack.

I'm planning on a dozen panels or so, a gate section and then 4 watchtowers which will comprise a small square bunker 6" tall with a roofed parapet on top, the top section will be removable to access the interior. In terms of area, they will house a small squad of infantry; 5 models I think to allow for combat squads or weapon teams. I don't want them too big or to be major bunkers. The towers will have panel supports in the middle of all four faces to allow full flexibility of set up.

As for the paint job; I'm planning on rusted metal, I'll be trying some rust effects I've not tried before.

More to come soon. As ever C and C welcome and stay tuned......

Bluddtoof.

Wednesday 5 August 2015

Showcase; Thunderbolts Space Marines Stormraven and Strike Force Ultra.

Hi all,
Bluddtoof here with a showcase of my recent additions to my space marine chapter; the Thunderbolts.
With the new codex came some tasty new formations; the one that really jumped out at me was the Strike Force Ultra.
I absolutely love terminators and dreadnoughts and with a special rule called Force of a thunderbolt it was an easy sell really!
I had a game planned with Doc a few weeks in advance so I wrote a 2k list including a Knight ally and ordered myself a stormraven; the only model I didn't own yet. I also needed to paint up an extra squad of terminators.
So here's a few pics of the stormraven and the completed army....












That's it for now, c and c welcome as always, next project is a scenery set for the group. Future post to come on that.
Bluddtoof

Tuesday 24 February 2015

Showcase; Forgemas 14; Eldar Corsair Hornet

Hi All

At last, after a mere 3 months, my Eldar corsair Hornet is finished.
I must say I've enjoyed this project immensely, apart from the water effects fiasco of course, but even that led to a much better base in the end.
It bodes well for the rest of the army I'll be building and painting that I've enjoyed the paint scheme and I've learnt some stuff whilst doing it and also improved my method since I developed the scheme on the test figure. I'm looking forward to it a great deal.
Here's some pics of the finished model...










I say it's finished but in truth it's not quite complete; I want the army to have a symbol which will be some form of stylised scorpion or possibly just the tail. My Corsair Band are called the Scions of the Scorpion; their back story being that the Corsair Prince and his Bladesworn Retinue were at one time Striking Scorpion Aspect Warriors, hence the green and yellow colour scheme and the fact that I will be converting striking scorpions to represent my HQs.
Anyway back to the symbol, or lack thereof, I haven't nailed down the design yet so I'll be leaving all the models without varnish and I'll come back to them all once I'm happy with the symbol.

So my next project will be some scenery for an upcoming Code 40K event; Worcester War IV, more on that in later posts, and then back to finishing off my Imperial Knight Freeblade.

Hope you like what I've done with the Hornet, c and c as ever is most welcome.

Bluddtoof

Wednesday 18 February 2015

Forgemas 14, Eldar Corsair Hornet, More Progress...

Hi All

Done some more work on my now severely delayed Forgemas entry, my Eldar Corsair Hornet.




Above is the overall progress, following are a few shots of the details..




Two shots of the underside which is now complete apart from a little work inside the exhaust ports.
The second shot is with a flash, which brings out the yellow highlights on the green plating a little more.

And a few shots of the hornet  so far on its base...





That's it for now, the work on the underside since the last post amounts to about 10 hours. Just the top side and some detailing work like gems and such like to do now so I should be done soon.

As ever c and c welcome...

Bluddtoof


Thursday 15 January 2015

Forgemas 14, Eldar Corsair Hornet Update; Base Complete

Hi all

Bluddtoof here with another update on my Eldar Corsair Hornet; the base is now complete with the addition of the hunted Guardsman and his abandoned kit...



I painted the guardsman in muted colours so he wouldn't stand out too much, the Hornet is the main event here after all. I chose green, grey and brown shades as these will tie him into the base colours.



he's painted quite simply, with just simple highlights and washes.






I took a few shots with and without the flash and with a really strong light source off to one side too...







Hope you like it so far, I'm working on the hornet itself now, more to come soon..

Bluddtoof

Thursday 8 January 2015

Forgemas 14, Eldar Corsair Hornet, Painting the redesigned base.

Hi All

Bluddtoof here with an update on my Hornet base. My previous post was about the disaster I'd had with some ageing water effects; I'd rebuilt the base without any watery areas and it's now painted....






Next step will be to paint the guardsman who's hiding on the walkway and some final weathering touches, including a little sponge weathering on the pipes and glossing up the damp areas.

More to come soon...

Bluddtoof.

Saturday 3 January 2015

Forgemas 14; Eldar Corsair Hornet, Update. Disaster Averted!

Hi All

Bluddtoof here with a much delayed update on my progress on the Eldar Corsair Hornet.
My previous post on this showed the build, including the scenic base, find it here. Unfortunately I had something of a disaster during the next step which I will now explain....

So I started the process of painting the base, this needed to be done in a few steps as the plan was to use water effects to simulate a water filled trench. I started by painting the concrete trench wall,




I had painted the slimy water beneath the walkway during the build so at this point I painted the rusted metal walkway. I took the second photo with flash so the colour of the water shows up better.
Next I moved onto the pipes and painted the base in the green slimy colours which would show through the water effects...





I also added some weathering and moss effects across the concrete, as well as a freehand peeling poster by the valves.
Once I was happy with all that it was time to tackle the water effects; I built a mould around the base using a piece of thin plasticard wrapped tightly around the base, this was lined with a sheet of greased cling film to stop the water effects resin sticking to the mould...



It all went incredibly well to this point, first time I'd tried this and well happy so far, I then proceeded to pour the thin layer, about 1 1/2 mm deep into the mould..... no seepage! Huzzah!
I left the model in nice warmish room to set, a day later no change, nor the next day or the 2 after. At this point I was a little concerned as the resin was showing a marked dip in the centre, I checked for leaks but all was good there. Next day some of the resin was starting to clear but only in the middle of the 2 sections, so 4 days in and it was barely setting, I decided to check the bottle to see if there was a best before date; no such thing, however I did spot the GW copyright text which was dated 2000-2005, implying that the bottle was as much as 10 years old! I had a little think and realised that yes this was the very bottle I used nearly 10 years ago when I built a series of water filled craters for a scenery project! Now I don't know for sure if age was the primary cause of the failure to set but I suspect it played a major role. 6 days later the resin had still not set but had in fact taken on the consistency of cottage cheese!
At this point I decided to carry out a little exploratory surgery; removing the mould which pulled a mass of gloopy, cloudy resin with it. I then spent a pleasant couple of hours scraping and cleaning to remove the residue, in the process I had to remove the mesh walkway completely and some of the pipework too.
This was the weekend before Christmas so finishing in time for the judging was unlikely, I was now nearly 2 weeks behind schedule. So I had a few days off and then set to work redesigning the base and building the new bits. I've gone for a more pipe filled dry trench now, here's some pics of the newly rebuilt base, some of the paintwork was unaffected as you can see...






I'm now in the process of repainting this and I actually quite like the new look, I will be buying some new water effects resin for use on other models in this army, I have a plan for a large base depicting guardsmen crawling through sewer pipes to evade a prowling grav tank

So to close, if you're planning on doing something similar, check that your resin is still in good condition before committing it to your models!

Stay tuned for more updates as this progresses.

Bluddtoof